A welcome if temporary return to laziness

I’m not going to tax myself this weekend, as the week was profitable. The Lasallian camp is done (great kids, I’ll miss them), my CE revision is sent, and the English department website is all but finished. Next week I have to apply a final coat to the website, and tackle my back-burnered article on Gospel metaphor, but those are tasks to worry about on Monday.

There is a dearth of good PC games available at the moment. I’ve been playing Ghost Recon: Advanced Warfighter, but it only works on two levels – admiring the graphics (the draw distance is just gigantic), and watching my squadmates get lost. Concerning the latter, I thought the pathfinding in the first Baldur’s Gate back in ‘99 was bad. I’ve seen these supposedly crack infantrymen go the direct OPPOSITE direction I pointed them in so often that I have been sorely tempted to shoot them in the back of the head.

Ok, maybe not so much tempted as guilty. “Sir! I’m on your side! Agrrh!” Well, then act like it. I’ve had enough of your “Yes, sir! Moving! Moving to the destination!” while simultaneously pulling a Sir Robin and bravely turning tail. The funny thing is that they wouldn’t get shot in the back (by the enemy or moi) if they’d actually listen. I’m actively trying to get through the missions without any of them being killed. Half the time I just have them tag along a hundred yards back to mop up stragglers, as they’re too dense to do much else.

H, of course, just laughs. She hadn’t had this much fun watching me play since the merchants in Oblivion, whose establishments, just from the greeting sound files, all doubled as bordellos. “Would you like to take a look at my wares?” “I have the best prices in all of Tamriel!”

Perhaps I should go easier on Ghost Recon. The pace of the game is excellent. There is a good balance between realism (death is quick and sudden, ammo besides rifle magazines is quite limited, it’s tough to deal with suppressive fire) and fun (the squadmates really have to be nailed to be killed outright, the save points are not too far apart). And the squad is not completely hopeless. They use cover fairly well and the sniper can be really useful. I just wish there was a way to have the entire squad perform basic maneuvers, like “Everyone take cover!” or “Flush out that guy on the roof!” or “Leapfrog up the street.”

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